An Ion Blast mk2 or 2 mk1s and one of the more powerful beams are great if you have an additional weapon to bring down shields. 73K subscribers in the ftlgame community. 159 votes, 17 comments. I don't particularly like the Glaive Beam as a weapon, and I don't care very much for the gameplay of the Stealth B. I just got the most incredible stroke of luck! I've only made it to my third beacon, and I got a glaive beam for FREE! Here is proof. The DA-SR 12, better known as the Stealth Type B, is a unique and challenging cruiser, trading away it's precious Shield system for Cloaking and the most. Since FTL is a game of RNG, you want to minimize any variance as much as possible. 'Rules of thumb' are things that happen with uncanny accuracy across many runs. Glaive Beam, Flak II - They have similar charge times, Flak II can fairly reliably take down most shields to allow the Glaive to be used to the fullest. [Choose an augmentation] Use your augmentation to try to get both of them. Here's my mental list of things you should have for a gunship. In testing, it does around ~2000 damage in the middle of a stripped testing target with ~1000 at the source. In phase three be defensive, have a big. Aim the powered ones, unpause for a bit to let them shoot, pause. The Hull Beam is a weak weapon typically. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in. FTL: Faster Than Light. Eat your heart out, Flakkening! Experience the Glaivening. . A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Random events are initiated by jumping to another system. Advertisement Coins. If you imagine other weapons or systems assisting your Glaive, well, that goes for the Vulcan then as well. On lower difficulties, he. ago. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. XD find, 3 glaives and a burst laser III You can only power 2 of those. Beam 1 drones cannot drag across the “long side” of a room (their beam is shorter than 1 tile), but Beam 2 drones can. The halberd, hull, and glaive beams are good finds. At 200 hours played, a set of tips for you to thrive in FTL! I just hit 200 hours played (combined over three computers) in FTL. The one exception in amazing tier would be the pike beam, and that's because it's fairly easy to get something to break through shields, and the trade-off is immense. ago. It's OP as hell. You can then immediately repower it while the defence drone is on cooldown between shots. A hull missile is 3. Vulcan Cannons, Glaive beams and some larger missile systems. Barring that, though, the glaive beam works best in a setup where you can protect. I liked the Beam Master when I first saw her because I'd finally gotten around to watching FTL Kestrel Adventures by then just before the mod updated, and the Beam Master in that was the first thing I thought of (and she's definitely meant to be similarly corny). Too many times have I cloaked yet the enemies missiles still hit me. 5 seconds to charge. g. A page for describing Awesome: FTL: Faster Than Light. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. I am up against a ship with cloaking. Others suggest after cloaking 3, engines should be given an upgrade so that the dodge chance goes up. Sure, it does a phenomenal amount of damage once it spins up, but what are you doing in the meantime? Usually, getting shot at. Fuck em. VICTORY IN HARD MODE. Remember, all you need is a tiny bit of the beam to reach the room. At the same time, I do not want the enemy cloak to activate before my strike is finished or I will have to wait for the Glaive Beam to charge. It's a lot easier to knock a ship down to two shields then to zero, and you should usually try to hit the shield room first if you can to increase the damage you get on the rest of its swath. Sure, you can one-shot enemies, but you're basically guaranteed to take damage while doing it while intelligent use of the Nesasio's guns will easily tide you into sector 2 without taking a. Sometimes they seem to do lots of damage and other time do absolutely nothing. Defense Mk1 droid helps a lot, too. Chain Ion is too slow to be good. playing with the Zoltan ship with 2 beam weapons, and a missle launcher, ran outta missles and a single automated ship beat me because my (halbert?). It's tempting to rush for shields, but if you upgrade your cloaking system first thing, you can pre-cloak against most enemies and your glaive beam will charge before their weapons. Even a level 1 missile will buttress your Glaive Beam significantly. It works by selectively. The first click sets the starting point and displays a line indicating the beam length, which can be rotated to set the end point. r/darkestdungeon • I'm so glad I got this "Shuffle the enemy party" combat advantage. It seemed to cause breaches fairly frequently. And the Glaive integrates far better with the rest of the game. Green shields? One beam knocks it out, one spare beam in case you wanted to tear up a few rooms. All beams work similarly, they deal automatic damage and pierce shield bubbles in exchange for damage, so pike, hull and mini beam can't do it (because they only deal 1 damage thus a single shield can block it all), but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with. Plus it got me my watch people burn achievement :D This was back before hacking was a thing - this setup would be even better now. Inspired by a similar post on the FTL forums, comment with some 'rules of thumb' for FTL. Glaive Beam, Flak II - They have similar charge times, Flak II can fairly reliably take down most shields to allow the Glaive to be used to the fullest. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. One Glaive Beam. 'Course, if FTL were following the Nethack example, that Glaive Beam would be cursed, and maybe there'd be a ghost, too. I did already try everything you said but i put . I think I've only had one run where I saw 5 shield autoscouts at the final sector on hard. With only level 2 engines your cloak evasion isn't perfect, and you still have a 20% chance of being hit by. 420 votes, 18 comments. Even for a procedurally-generated game like FTL, this one's a bit too random for my tastes. The Gatling Laser, which fires even faster than a Vulcan once charged. You only have to get a single pixel in a room to do the damage, so if you're clever you can usually hit 4. . The Glaive beam will in do 2 damage per room if 1 shield bar is up. Beams are unique in several ways. It's a powerhouse, sure, but it doesn't have good synergy like ion weapons, and it's not efficient like the BLII or Flak I. Getting a shields system early on is still a necessity, especially to deal with drones and beam weapons. Wondering if anyone has had success with FTL in general on the Steam Deck, and if they've attempted multiverse on it. It’s worth knowing the odds of a bad drag: Beam drone 1: From sensors, 13% drag into cloaking; From the empty room above weapons, 7% drag into weapons; Beam drone 2: - Glaive Beam - too much of a power-hogger. Dual glaive is awesome because you can destroy the first two phases in a single volley, but you can do really well with any combo of beams. This strategy does require some good luck early on, though, like with. Wait till all of your weapons are charged, use the other weapons to take down or damage the shields, and then slice them up with the beams. All of the shield layers are removed at almost the same time, so the Glaive Beam can hit all rooms with its full power. On phase 2, same deal, but now it's definitely a. . Posts: 24. (with a few exceptions, like the halberd and glaive beam) Beams do damage by hitting rooms, so to max out your damage, hit as many rooms as possible. The glaive beam should always hit at least 3 rooms. 2 and artillery beam at start is excellent. . For weaponry, it begins with a very strong endgame weapon in the Glaive Beam, the rare beam weapon that does 3 damage per room hit at a cost of four weapon power. Matt originally played on his Youtube channel shortly after its release in September 2012, and began streaming in March 2019 following his ascension in NetHack . PortalSoaker999 • 3 yr. For weaponry, it begins with a very strong endgame weapon in the Glaive Beam, the rare beam weapon that does 3 damage per room hit at a cost of four weapon power. Glulam is available in both custom and stock sizes. Damage is done to every room and system, and anyone in the rooms (ally or enemy). Weapon tier list. 73K subscribers in the ftlgame community. Layout C – Simo-H. 181 votes, 19 comments. Zyos. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). Jan. Targeting with weapons in advance can help circumvent this limitation (setting a beam trajectory prior to the cloak will make the beam weapon fire if the weapons charge time is. Basically, you got really lucky stumbling into a pre-igniter with a Glaive already. The Stealth B has the problem that the Glaive Beam is rather power hungry so a single hit to the weapons means it goes offline easily. ) to plug in the mod and then when you want to go back to vanilla you just run the mod manager again without the mod checked off. It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. They work worst with long cooldown weapons that take the shipdown with huge burst. Combine these, and you make the defence drone miss it's shot by unpowering your drone right after the defence drone shoots. If you beam aboard and destroy drone control you can hack shields for phase 1 and 2 and then just deal tons of damage with glaive beam. 5 seconds to charge weapons. - 2 Humans and 1 Zoltan - 7 Reactors - Glaive Beam Layout C - Simo-H How to unlock: Reach Sector 8 with DA-SR 12 and have Advanced Edition Content enabled - 1 Human, 1 Rockman, 1 Slug - 7 Reactors - Laser Charger S and Mini Beam There are a total of 40 weapons ranked in this tier list. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. As for the Glaive: It arcs much more frequently than the tachyon lance does thanks to 3 instances of beam impact. Your ship can have only up to three augmentations, and the cargo storage cannot hold any of them. You are supplementing them with hermes missiles and boarding parties, not the most efficient combination but one that is working. You also don't have free pick of all the weapons in the game, but you have to choose a combination from the limited pool that is made available in any one playthrough. Must have for Stealth B. Can be safely uninstalled. and technically the Glaive Beam. -25% cooldown. 71K subscribers in the ftlgame community. First of all, all beams completely ignore accuracy checks: you're not allowed to initiate a beam weapon on a currently-Cloaked enemy, but evasion is irrelevant and if a ship initiates a Cloak partway through a beam 'volley', the Cloak won't protect against the ongoing beam at all. 37M subscribers in the gaming community. Halberd beam does 2 damage, so. This event can occur only once per sector. At least thats what i get on the iOS version of FTL. FTL: Faster Than Light (2012) PC, iOS. In the first sector I believe you can 1-shot your enemies 100% of the time with the glaive beam, and you can often 1-shot them with it even into the second and third sectors! In fact, I found. ago. However, skilled players know that this is not entirely the case. . 72K subscribers in the ftlgame community. . Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1. These weapons are ranked based on Damage, Swiftness, and Versatility. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. If you use Halberd on level 1 shields, it does one damage. The total evasion - due to functioning Piloting, Engines - can reach or exceed 100%. I think I also had to change the update version of FTL but that. Artillery beam isn't worth the scrap, and it comes at the expense of an extra system as well. The glaive beam should always hit at least 3 rooms. See more posts like this in r/ftlgame. Beams do damage when they enter rooms. Glaive Beam. Final Boss Guide (Spoilers) If the text on the star chart isn't clear enough, the final boss will slowly jump from beacon to beacon towards the Base. The Vulcan has the potential to take down any ship, including the. FTL is renowned as a game with a brutal learning curve, and it is often criticised for being ’luck dependent’. For this mod asked Bullet Kin < >The main damage-dealer, however, was the Glaive Beam I found about halfway through. The anti ship drone almost feels like it fires too fast, It does so well compared to the beam drone against shields and no shields. Move your finger in the direction you want the beam to go. 1. Glaive Beam: 120 Crew: 2xHuman: 80 Zoltan: 65 Augments: Long Range Scanners: 30 Systems Total: 495 Weapons Total: 120 Crew Total: 145 Augments Total: 30 Ship Total: 745 Mantis Ships Mantis A. The TL humorously switches these two values for ~2000 at the source and ~1000 from arcing. Gained 23 missiles and 5 drone parts from start. Which was strange. The Stealth Cruiser B would honestly be better off with, for example, the Flak II, which also takes a while to charge but doesn't suddenly suck the instant 2 Shield bubble. Beam 1 drones cannot drag across the “long side” of a room (their beam is shorter than 1 tile), but Beam 2 drones can. The DA-SR 12, better known as the Stealth Type B, is a unique and challenging cruiser, trading away it's precious Shield system for Cloaking and the most powerful beam weapon in FTL: The Glaive. If OP needed to make the glaive work (and with this loadout), the flak was better. Aiming beams takes like 4 times as many tries to get an optimal swipe. . It basically pierces all shields (that you are likely to encounter). I'm clearing all ships okay BUT: I find it almost impossible to finish crews off without hacking/bombing the medbay, and I'm running out of missiles/drones. The weapons at the top of the list are consistently effective in almost any ship set-up. Aiming Hull Beam at systemless rooms will not increase damage to Zoltan Shields. Doing gens, you? Jul 20, 2017 @ 9:05am Double Vulcan #12. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…The Gliave Beam is indeed a beast, but you barely won that. Or Glaive + Lvl 3 hack. This means it is often a good idea to start on the enemy shield room to weaken/stop regeneration of shields. They also won't shoot an unpowered drone. Usually, after sector 4 or so, I then sell it to buy some faster weapons, but the Glaive Beam still works well on the FS. Others suggest after cloaking 3, engines should be given an upgrade so that the dodge. r/ftlgame • FTL Sectors Alignment Chart — Danger vs. So you need to get additional weapon/hacking for Stealth B and C both. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Halberd beam is my favorite weapon. In the first sector I believe you can 1-shot your enemies 100% of the time with the glaive beam, and you can often 1-shot them with it even into the second and third sectors! In fact, I found. The beam continues a very, very small length after it's finished dealing its damage against the Zoltan Shield. Fully trained weapons crew allows a Glaive Beam to hit the rebel flagship before it enters cloak. Charge as many weapons as you can. If you are interested, you can find everything in the spreadsheet below, together with the stats. CryptoFTL: Faster Than Light. The Glaive is just faster and that means everything. Halberd beam does 2 damage, so you would need a minimum of 2 shields to avoid taking damage from it. Last edited by King of Mars ; Oct 13, 2013 @ 3:48pm Showing 1 - 15 of 22 comments My best combo i had till now: - Breach Bomb II (3 Energie) -> always focus on the O2 system. 9. Hello, I'm an experienced FTL no-pause player and I recently made multiple guides to help both new and veteran players. It may have the same length as the halberd beam and deal three damage. 5 damage per room every times it fires. Reply-Nerfed Glaive beam w/ slightly higher flux generation-Increased duration of all Hull beams by 0. onslaught deletes hull and spawns tons of breaches. 73K subscribers in the ftlgame community. It's worth upgrading to have 3 power bars relatively early in the game as a reliable backup even if you don't power all 3 levels regularly. Glaive Beam costs 4 power and takes 25 seconds to charge but can't do anything on its own if the enemy has 2 shield layers. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. two beam drones working together will do roughly 1 DPS, which is slightly more than the glaive beam. Upgrade artillery beam when you have extra funds, but I don't really use it as a primary weapon. But a glaive beam with two burst laser mark II's, more effective for the same charge. (An) Attack drone(s) will help take down the shields. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. Stealth when initial salvo comes through, wait till shield drops, breach weapons, pike beam 3-4 rooms including weapons and med bay. Anti-bio and fire beams are amazing with proper shield suppression (such as large volleys, large amounts of ions, or hacking). ago. Aim that Glaive Beam in some fashion that either destroys or "de-claws" the enemy. 53. - Glaive Beam - too much of a power-hogger. (I also feel like the increased enemy evasion on Hard and the availability of Hacking tends to make ion a bit weaker in general. 1 of the FTL Ship Tier List! I'm glad I was able to push out a second tier list thanks to plenty of reader feedback! Thanks to everyone who replied. For example, the Glaive Beam does three damage to each room it hits, or two damage per room. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. Only the person manning the engineering station gets experience. I'll start; If you get a Chain Vulcan or a Glaive Beam, enemy shots have an increased chance of causing a fire or breach in your Weapons room. eventually,) but wow, that. Missiles, bombs, and the Artillery Beam bypass all shields. Glaive Beam still hits for 3. You should usually use them in conjuncture with some laser, missile or bomb weapons. With a Glaive Beam, an Anti-Ship Drone can turn a 4 damage beam into an 8-damage one, and an 8 damage beam into a 12 damage one! Depends, if you can reliably keep their shields down, I vote for beam every time. You then get a flak gun. I now always play with captains edition and infinite loot add on with fleet disabled and once I got two optimized burst laser 3s ( optimized means they take. My absolute favourite run of FTL was one game where I found TWO fire beams and an Ion MkII with the Engi B. Setting everything to just fire works great. Give thought to how the enemy weapons system will sync up. and was able to launch my Flak II, Glaive, and Flak Superweapon all at the same time. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. Sometimes you need a reliable weapon, plus it pairs nicely with weapons that can easily take out. Two Flak Cannons, One Glaive Beam. It's certainly not unusable and can do decent work at times, but in general it's not a weapon you want to be using. Hull Laser hits systemless rooms for 2 damage per shot. The other problem is its long cooldown, it works decently enough with a Hallberd or Glaive Beam but other weapons such as Heavy Laser will. The Stealth B has several crushing advantages: it starts with a Cloaking unit, and not only that, one that begins already upgraded to level 2. Destroyed Piloting or Engines systems don't affect this increase. Posts: 20. . Upgraded cloaking makes this easier. Later on found the hull beam, and with full cloak and hack nothing stood in the way. You need that badly to avoid asteroid belts. Few cruisers will be able to withstand your might as long as you are able to charge your Glaive Beam in time. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. With Level 2 cloak, the enemy has 12. If you use Glaive on level 2 shields, it does 1 damage. Halberd > Mini > Hull in my personal opinion. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. Early on, Glaive is a huge liability and a big part of why the ship is so bad -- along with lack of shields, of course! So the idea of swapping out for other weapons does have some sound logic. Halberd Beam is the best rounded of the beam weapons. Given the slot-limited design of the. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. r/ftlgame A chip A close button A chip A close buttonThere are a lot of different types of weapons in the game. As such (in particular with the glaive beam) it is possible to deal 2*weapon damage to the zoltan shield and if this is sufficient to drop the zoltan shield also damage the last pixel or so of the beam. Despite not causing damage and requiring 3 power, its fast cooldown rate at 4 seconds is unbeatable (this is by far the fastest weapon in the game, in fact, with the. Use auto-fire so you don't have to keep finding the perfect beam line-up. Full Lvl 4 shields, of course. either way i found that the dimensions of my weapon were off (i use a recolored Glaive Beam as its model but it was shorter) and i guess somhow changing the parameters to match Glaive Beams size gave me an assertation failure. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. Notes: The Glaive Beam is amazing strong. The Stealth B Glaive Beam may not be fast enough. It's nice that it can punch through 4 shields in a single "lucky" volley. kurathedog • 9 yr. It starts with level 2 cloak, but small engine and no shields. The Glaive Beam on Stealth B is in a weird spot, because it's a "bad" weapon and yet also usually wrong to swap. Stock beams are manufactured in commonly used dimensions and cut to length when the beams are ordered from a. You are supplementing them with hermes missiles and boarding parties, not the most efficient combination but one that is working. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. in sector 7 i scouted every single beacon without even taking a hit from the rebel. Glaive Beam is the only beam weapon that can remove Zoltan Shield in one swipe and still potentially damage the ship. FTL is a very flow charty game all the way to the Flagship and keeping that in mind will be key in getting a winning run. Given the slot-limited design of the. Charge Ion. ftl instead of . That is the only reason Charge is on a lower tier. Like any projectile weapon, lasers can miss. . Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. Best I've got so far is tele into 4 room (ideally weapons) and MC first responder, then bomb the medbay, send over 2 more. ftl bones file. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Besides, at later stages 5 shots will tend to miss a lot. I think my favourite personal achievement in this game was managing to fund and run a fully-armed and operational Glaive Beam, which trivialised any ship that turned up in the most delightful way. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. All other beam weapons are ineffective against any shields. It also assumes you are familiar with the basic terms and play of FTL,. Combining it with a cloak mitigates the long charge time. My glaive beam seems to be unable to hit certain ships. IMO the best way to use the glaive beam is to sell it as soon as possible. Admit it, you cheered. "Take off the oxygen and bring up the Glaive Beam. Keep defending from the superweapon and firing at the shields. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. This leaves you just short of destroying the Flagship in a single volley, but if you throw in a Beam Drone they'll be full. Capable of dishing out 12-15 damage on most ships, it can rip through one phase of the Rebel Flagship in 3 charges. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. OneShot17. Part 1. 73K subscribers in the ftlgame community. SO after i figure that out ill do as you said. I'm still not sure I'd do it again, though, unless the circumstances were just right. I imagine that as the glaive beams were anihilating their way through the ship, it desperately tried to pull power away from shields and put them into engines or. be it a IB2 + IB1 + a laser or beam, or a couple flaks and a beam (or laser), or a ton'o'lasers (4xBL2 would be a dream come true), or any mix and match, as long as the cooldown times are close enough (or one is nearly double the others, say, 2xflakI + glaive. with no shields it does 4 damage per room 1 shield 3 damage per room 2 shields 2 per room and 3 1 per room. Then it was just a question of slowly working up to upgrade weapons to 8 and buy hacking. #2. payload removes systems with good breach chance, very good and fun. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. Some beams do have shield piercing, like the Glaive beam, but it reduces damage the more shields the beam goes through. Cooldown Module [3] . When using the stealth cruiser, cloaking to avoid the enemy’s first volley is important, and then destroying their weapon system. Yes, it's rare to get both weapons and it takes forever to fire, but when it does, even late game ships can occasionally be one shot. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. I once had that combo with a pre-igniter. It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. In testing, it does around ~2000 damage in the middle of a stripped testing target with ~1000 at the source. Just beware the huge power consumption and huge cooldown so. There are a total of 40 weapons ranked in this tier list. Inspired by a similar post on the FTL forums, comment with some 'rules of thumb' for FTL. In phase three be defensive, have a big. Even the Defense Drone I goes a long way to keep missiles off your tail. Some beams (Halberd and Glaive) do more than one damage, which means they can pierce a shield level and still do reduced damage (e. FTL: Faster Than Light >. And the LORD sayeth: thou shall upgrade thy engines so that thy glaive beam stayeth online after thy foe shoots a breach missile. - Ion Charger / Heavy Ion (2 Energie) -> keep enemies weapons down. With a glaive beam, no less. (Glaive Beams are kinda cursed, lol. The beam continues a very, very small length after it's finished dealing its damage against the Zoltan Shield. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. Even if you have a glaive beam enemies will eventually have 3 shield bars. Unfortunately, far too many runs fail to reach that point and get torn apart while waiting around endlessly for the Glaive Beam to fire. Hi, i loved the idea of this game. 73K subscribers in the ftlgame community. eventually,) but wow, that. FTL Game Ships Complete Guide by TenLetters. . Disable enemy med-bay, and keep it down. The rest is just executing a simple plan. The Glaive Beam is singlehandedly the most powerful weapon in the game. 73K subscribers in the ftlgame community. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. i killed the final boss in just two volleys, three with zoltan shields. Jul 23, 2017 @ 2:58am Originally posted by smol catto: Double Vulcan. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. i killed the final boss in just two volleys, three with zoltan shields. Discussions Rules and GuidelinesFTL: Faster Than Light is a "Roguelike-like" spaceship simulation game developed by Subset Games. When scrap was plentiful. 71K subscribers in the ftlgame community. ) Double Glaive is fun if you can make it work. Artillery Mastery - Get to sector 5 with the Federation Cruiser without upgrading your weapons system. 18 votes, 13 comments. If you manage to get an OP ship (e. The only other weapons that do that are missiles / bombs, and the Glaive beam. Members Online. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Every shield bubble reduces beam damage by 1 point. FTL: Faster Than Light has several ships, and they are all unique for a number of reasons. Tous droits réservés. You then get a flak gun. Known to take out some ships in a single blast. The Burst laser 4, shooting a barrage of 8 laser projectiles. 534 posts Page 31 of 54. Glaive can always do 12 damage/25 seconds. And it pairs best with Glaive/Flak II. If you can get a hacking or a mind control system, I would say ditch the Glaive altogether and go with the Flak and Laser weapons.